Board Games - A Case Study for Years 11-14

Online Catalogue | Secondary 11 - 14 | Design & Technology |  Board Games - A Case Study for Years 11-14

Board Games - A Case Study for Years 11-14

Board Games - A Case Study for Years 11-14


Price: £29.99 (Excluding VAT at 17.5%)



Format




Subject: Design & Technology
Level: Secondary
Age Group: 11 - 14
Order Number: 4007

This tried and tested resource provides an ideal project format with excellent scope for detailed design and the opportunity to realise a finished and functional board game. It relates particularly to the design process guiding you through six main areas of study: identification of a need leading to a design brief, investigation/research leading to a specification, generating design ideas, design development, planning and making, and testing and evaluating.

Each topic sheet provides information about the design process and the professional development of board games with tasks and tips on how to get the best from your students. The units are attractively presented with clear objectives and illustrations.



Online Catalogue | Secondary 11 - 14 | Design & Technology |  Board Games - A Case Study for Years 11-14